post-jam changelog (slight tweaks + bug fixes)


hi, thought i'd do a tiny update on the game following the end of the gmtk rating period. thank you to all the people who played and supported the game, it really did get a lot of comments!

tweaks:

  • added fullscreen button to main menu
  • updated colors on main menu
  • updated look of crevices on level 10
  • the red dot will now go into the portal as well
  • added credits at the very end
  • removed milliseconds from speedrun timer
  • added 'bell' sound to credits screen

balance:

  • level 3 has a slightly softer learning curve
  • changed level 18 to be less finicky
  • made the brute force route on level 19 slightly more challenging
  • added a windmill to level 20 rather than small blocks
  • updated the walls ever so slightly on a handful of levels
  • adjusted player starting positions on double levels to be slightly more symmetric

bugfixes:

  • [fixed] radial progress menu appears empty sometimes when it shouldn't
  • [fixed] if one 'player' is in the portal already, the other dies on repeat every spawn

Get orbo

Comments

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(+1)

this should win :D