Retro Runner is now Frame Rate Independent


Based on gameplay feedback I received from AzureByte (https://itch.io/profile/azurebyte), I learned Retro Runner was not built to be frame rate independent! After doing some research into Unity and learning how to use Time.deltaTime (and equally importantly, how not to use it), I rewrote all my RigidBody & CharacterController calls to be frame rate independent.

How the game should look: https://www.youtube.com/watch?v=ImVwBeXfcgs

How the game should NOT look: https://www.youtube.com/watch?v=RcvKdDvtnSM

If anyone would be willing to test the game and let me know if it works properly, I would greatly appreciate it! As usual, the game is playable from here: https://pyrecraft.itch.io/retrorunner

Cheers.

Files

RetroRunner1.1.zip Play in browser
May 07, 2019

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