I was so confused. I thought that the curses will help me, like game-breaking upgrades that will make me invincble or something. Instead this game got harder and harder dude! I loved it!
A fun little challenge, its has a good mix of different curses to mix things up. I do hope you keep working on it and make an expanded version with more enemy types and more bosses to fight, Maybe with something like an endless mode where you just keep going and keep picking up curses for as long as possible.
Great game! I love the idea of using the flashlight against the ghosts. I ended up without being able to see my character, cursor or battery by the end… Awesome concept!
A very fun game. The black/white swap was a fun curse (the music changed to a very exciting tune as well), along with the dots and the ink. It gave the final boss a unique flair.
Great game, lots of charm, all the curses I've seen are fun, especially the ones that change the look of the game, balance is well done and the normal difficulty seems, from my playthrough, just hard enough to be challenging but not hard enough to be frustrating.
I am usually fairly bad at these types of games but I really enjoyed this one.
I never found myself frustrated because the game didn't come hard I got to pick my poison. It was really refreshing to see such a novel concept in what is kinda a fixed game type.
I chose color one time and got my character as a light blue and a dark yellow background. I was in pain.
Hear me out here: a roguelike that only has detrimental upgrades? Trust me when I say, this game is surprisingly fun even if that first question leaves you scratching your head at how that could possibly be.
The premise of The Lesser Evil is really simple: survive 10 nights (levels) in a room with 10 spawning enemies a night that can be defeated with your flashlight; each night, you gain a curse ranging from decreasing your visibility on screen, making the floor slippery, messing with your controls and flashlight visibility, and even outright changing your onscreen colors. The game is simple enough in that it plays like a standard top-down run 'n gun with a couple of enemy variants and a boss; this simplicity and the variety of curses allows the game to have moderate replayability as you attempt to beat each of the 4 difficulties.
While I couldn't find any glitches on the runs I did (2 on video, 5-ish on downtime), I can say that the biggest sore spot of this game is really just the balancing of the curses. For example, there are curses that just change the color palatte of the game, while others insta-kill you if run out of battery power or mess with the aim of your flashlight. Now, this wouldn't be an issue if the curses gradually got worse as you progressed through the nights, but unfortunately you can run into the much more unforgiving curses multiple nights in a row.
All in all, this game feels nice to beat. It's short and sweet, and while the curses can definitely be a detriment, the game never feels unbeatable regardless of the difficulty you're on. If you have 7-ish minutes, give it a try :)
I thought "how can a roguelike be fun when the only things you get screw you over?" and actually it was quite fun. The feeling of accomplishment you get is refreshing to say the least.
This is really fun I love the flip how each round has you getting downgrades but they can sometimes help you in the long run. I had around where I had a bright green on pink and then the next round got a "powerup" where I was able to flip that black and white. really cool idea I am super inspired now to go make a game.
wow really excellent game! really fun, the curse idea works extremely well and really makes it varied, and the flashlight concept works really with the movement. Really great!
← Return to game
Comments
Log in with itch.io to leave a comment.
Game: One of your keys is held down
Me who's been playing with drifty joy-cons for years now:
Amazing game
I was so confused. I thought that the curses will help me, like game-breaking upgrades that will make me invincble or something. Instead this game got harder and harder dude! I loved it!
Great Game, love the art style. Great mix of fun and challenging 10/10
we well finish done that game?
Loved the idea, the gameplay is fun and the simple art style is really cute, great job !
Feels a little easy, but really cool aesthetic.
Nice, really nice. Original concept, plays super fluently. Really cool! Finished on first try on normal, with 8 deaths.
Nice. Beat it in first try in normal mode.
This game is fun but I can't get past night 7 so farrrr
A fun little challenge, its has a good mix of different curses to mix things up. I do hope you keep working on it and make an expanded version with more enemy types and more bosses to fight, Maybe with something like an endless mode where you just keep going and keep picking up curses for as long as possible.
your whats wrong with the gaming community, yall want more not better ( great game creator )
You assume only short games can be any good?
what?
Great game! I love the idea of using the flashlight against the ghosts. I ended up without being able to see my character, cursor or battery by the end… Awesome concept!
A very fun game. The black/white swap was a fun curse (the music changed to a very exciting tune as well), along with the dots and the ink. It gave the final boss a unique flair.
Super cool, one of the best ones on this site!
Fun quick game! 5/5
easy and good
Better than two llamas.
The hardest curse is obviously the inverted black in white.
nah you don't get it man, it's the pallet swap
Inverted black and white is super easy once you get used to it. Same with pallet swap. They're basically "free" curses.
yes
this is why it is a joke
This is reallly good and soo unique!
Continue to make great games like this :D
WOW
This game is amazing.
I would definetly give 10/10
That there are curses instead of power ups is Unique but its hard and unrewarding
the reward is a feeling of success for completing a difficult challenge, which is why I feel like someone couldn't beat it
Great game, lots of charm, all the curses I've seen are fun, especially the ones that change the look of the game, balance is well done and the normal difficulty seems, from my playthrough, just hard enough to be challenging but not hard enough to be frustrating.
I am usually fairly bad at these types of games but I really enjoyed this one.
I never found myself frustrated because the game didn't come hard I got to pick my poison. It was really refreshing to see such a novel concept in what is kinda a fixed game type.
I chose color one time and got my character as a light blue and a dark yellow background. I was in pain.
Loved the game.
Hear me out here: a roguelike that only has detrimental upgrades? Trust me when I say, this game is surprisingly fun even if that first question leaves you scratching your head at how that could possibly be.
The premise of The Lesser Evil is really simple: survive 10 nights (levels) in a room with 10 spawning enemies a night that can be defeated with your flashlight; each night, you gain a curse ranging from decreasing your visibility on screen, making the floor slippery, messing with your controls and flashlight visibility, and even outright changing your onscreen colors. The game is simple enough in that it plays like a standard top-down run 'n gun with a couple of enemy variants and a boss; this simplicity and the variety of curses allows the game to have moderate replayability as you attempt to beat each of the 4 difficulties.
While I couldn't find any glitches on the runs I did (2 on video, 5-ish on downtime), I can say that the biggest sore spot of this game is really just the balancing of the curses. For example, there are curses that just change the color palatte of the game, while others insta-kill you if run out of battery power or mess with the aim of your flashlight. Now, this wouldn't be an issue if the curses gradually got worse as you progressed through the nights, but unfortunately you can run into the much more unforgiving curses multiple nights in a row.
All in all, this game feels nice to beat. It's short and sweet, and while the curses can definitely be a detriment, the game never feels unbeatable regardless of the difficulty you're on. If you have 7-ish minutes, give it a try :)
My playthrough:
I thought "how can a roguelike be fun when the only things you get screw you over?" and actually it was quite fun. The feeling of accomplishment you get is refreshing to say the least.
It wasn’t too hard until I started falling towards the edge of the screen.
0/10 literally unplayable
nice little game , I like the idea of a curse.
Great game! It took a lot of tries but I never got frustrated with the game at all. Very fun.
Good game, Now i hate you.
Fun game.. and i love the 1bit graphics
This is really fun I love the flip how each round has you getting downgrades but they can sometimes help you in the long run. I had around where I had a bright green on pink and then the next round got a "powerup" where I was able to flip that black and white. really cool idea I am super inspired now to go make a game.
wow really excellent game! really fun, the curse idea works extremely well and really makes it varied, and the flashlight concept works really with the movement. Really great!
This is probably the most fun I've had with a random little game I've found on Itch. Loved it.
Hey that was really fun to watch! I subscribed. I love how you went full invisible at the end there just for teh lols XD
I could do it too. I just need a little practice with blindness.
got a mechanic idea you get to remove a curse or get a buff but you have to add 2 more curses
panic
Nice! : )
i love this
72h works, with this nice little game? Woah guys. You rock
is this game have a end..?
yes