You have 72 hours to create a game.

A game created for Ludum Dare in 72 hours about creating a game for Ludum Dare in 72 hours.

Solve programming bugs and then defeat those bugs in turn based combat while traversing through a FTL-inspired map with unique scenarios.

Keep your sanity and energy levels above 0 to keep the game alive.



Up / Down or W / S to scroll through the map

Mouse and 1 / 2 / 3 for everything else



Designer / Programmer

Jon Topielski /

Music / SFX

Mafgar /

Art / Enemies

Datz /


Download 24 MB
LudumCreareMac.dmg 28 MB
Download 25 MB
Download 24 MB


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i'm not programmer and could beat it! i liked it a lot! The final boss was terrifying, and the music made me felt very much into the game! It was great. wondering if that aunt was worth picking up the phone....

I liked this!

ok but what about a compo mode that is really frickin hard and rest is replaced with crunch time.


great game. I love the final boss and how challenging but oh so rewarding it is to defeat it. Thank you for making this <3<3<3



Don't know if it's the game or my keyboard, but when I compile, there's a input problem,  I have to spam the 1 button early to even get it to hit

Oh interesting, can you elaborate on the issue a bit more? Does pressing 1 register late? Or do you need to press it more than one time in order for it to register? Also, does this happen on the dialogue selection as well or just in compile?

I have to press multiple times for to register, but it works fine in the dialogue selection

I'll have to look into how I'm handling checking for 1 during that compile scene. It could be a web-specific build issue.

If you or anyone else experiences this going forward, I would suggest downloading the game and trying it there instead. Hopefully it doesn't appear in the downloaded build.


guess you couldn't win the game you were making jon


I love this! The bug designs are so appealing :)


Made a video


thank you very much this is amazing!


It was a pleasure to play