You have 72 hours to create a game.

A game created for Ludum Dare in 72 hours about creating a game for Ludum Dare in 72 hours.

Solve programming bugs and then defeat those bugs in turn based combat while traversing through a FTL-inspired map with unique scenarios.

Keep your sanity and energy levels above 0 to keep the game alive.

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Controls

Up / Down or W / S to scroll through the map

Mouse and 1 / 2 / 3 for everything else

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Credits

Designer / Programmer

Jon Topielski / https://twitter.com/jontopielski

Music / SFX

Mafgar / https://twitter.com/mafgar_online

Art / Enemies

Datz / https://datzz2.itch.io/

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Patch 1.01 - Tiny bug fix regarding scenarios affecting the wrong statuses.

Patch 1.02 - Fixed frame rate issue affected timing of main combat feature on web builds

Patch 1.03 - Fixed percentage issue with stats changes

Download

Download
LudumCreareWindows.zip 24 MB
Download
LudumCreareMac.dmg 28 MB
Download
LudumCreareLinux.zip 25 MB
Download
LudumCreareWindowsJamBuild.zip 24 MB

Comments

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Don't know if it's the game or my keyboard, but when I compile, there's a input problem,  I have to spam the 1 button early to even get it to hit

Oh interesting, can you elaborate on the issue a bit more? Does pressing 1 register late? Or do you need to press it more than one time in order for it to register? Also, does this happen on the dialogue selection as well or just in compile?

I have to press multiple times for to register, but it works fine in the dialogue selection

I'll have to look into how I'm handling checking for 1 during that compile scene. It could be a web-specific build issue.

If you or anyone else experiences this going forward, I would suggest downloading the game and trying it there instead. Hopefully it doesn't appear in the downloaded build.

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I love this! The bug designs are so appealing :)

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Made a video


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thank you very much this is amazing!

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It was a pleasure to play