ok but what about a compo mode that is really frickin hard and rest is replaced with crunch time.
You have 72 hours to create a game.
A game created for Ludum Dare in 72 hours about creating a game for Ludum Dare in 72 hours.
Solve programming bugs and then defeat those bugs in turn based combat while traversing through a FTL-inspired map with unique scenarios.
Keep your sanity and energy levels above 0 to keep the game alive.
Up / Down or W / S to scroll through the map
Mouse and 1 / 2 / 3 for everything else
Designer / Programmer
Jon Topielski / https://twitter.com/jontopielski
Music / SFX
Mafgar / https://twitter.com/mafgar_online
Art / Enemies
Datz / https://datzz2.itch.io/
Patch 1.01 - Tiny bug fix regarding scenarios affecting the wrong statuses.
Patch 1.02 - Fixed frame rate issue affected timing of main combat feature on web builds
Patch 1.03 - Fixed percentage issue with stats changes
Log in with itch.io to leave a comment.
great game. I love the final boss and how challenging but oh so rewarding it is to defeat it. Thank you for making this <3<3<3
Don't know if it's the game or my keyboard, but when I compile, there's a input problem, I have to spam the 1 button early to even get it to hit
Oh interesting, can you elaborate on the issue a bit more? Does pressing 1 register late? Or do you need to press it more than one time in order for it to register? Also, does this happen on the dialogue selection as well or just in compile?
I have to press multiple times for to register, but it works fine in the dialogue selection
I'll have to look into how I'm handling checking for 1 during that compile scene. It could be a web-specific build issue.
If you or anyone else experiences this going forward, I would suggest downloading the game and trying it there instead. Hopefully it doesn't appear in the downloaded build.
I love this! The bug designs are so appealing :)
Made a video