My GMTK Game Jam Results and Postmortem
The GMTK Jam is now over and I'm really proud of the work I did, regardless of the overall score.
While getting #681/2,648 overall puts me at around top 25% in the jam, I'm more happy about my placement in the Originality criteria where I placed #162/2,648, putting me at around top 6%.
I made a strong effort to try and make a game that was different and I'm glad that people recognized this and responded positively.
Here are some of my favorite comments from people who tried my game:
Or even just:
The same guy from above even made a thread and shouted out my game as one of his favorites in the jam:
It wasn't all positive though. There were many people confused by the game (via r/playmygame post):
This guy even questioned his intelligence:
Due to the mixed feedback, I sought after advice and got lots of constructive criticism via https://itch.io/post/883987:
(TLDR: Don't make the damn game so cryptic :D)
In response to this feedback, I made many minor changes to my game and it is a much more fluid experience now.
Some of those changes include:
- Storing game clues in the saved message log, making it possible to re-read previous messages! This was critical to moving the storyline forward and not allowing people to get stuck
- Rewording various messages to better fit the game's context
- Using a .ogg audio file rather than a .wav file for the music, reducing the size of the game file from 44MB down to just 6MB!
- Making game resolution larger to make text more readable
- Adding typing sound effects (as suggested by CrustyJon)
- Adding windows and mac builds
This has been an awesome game jam and I learned so so much from the experience. This game jam crossed many firsts for me:
- first time entering a 48h ranked game jam
- first time using the Godot engine instead of Unity
- first time using graphic art instead of pixel art
- first time using Ableton to make music instead of Bosca Ceoil
- first time going back and improving the game after the game jam
- first time making a postmortem
Hope to continue making more games in the near future!
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If these kinds of learnings interest you, every month or so I am going to send out what I worked on, what I learned, and how I stayed motivated.
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Files
Get Mined Mind
Mined Mind
The psychological narrative game about doing what you're told
Status | Released |
Author | Jon Topielski |
Genre | Simulation, Interactive Fiction, Visual Novel |
Tags | 2D, Dystopian, Futuristic, Narrative, Sci-fi |
More posts
- Using Gifs to Increase Conversion RatesAug 05, 2019
- Return from HiatusAug 04, 2019
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