oh this is cool! could you make builds for other OSes?
Stacked Sprite Viewer
A downloadable tool for Windows, macOS, and Linux
A tool for viewing stacked sprites.
Use it while you're working in your favorite pixel art editor, so you can see the stack live as you work.
Stacked sprites are exactly as the name suggests - a stack of flat sprites piled on top of each other creating a 3-dimensional object.
How to use
- download and open the tool
- in any pixel art editor, create a horizontal spritesheet consisting of multiple frames with each frame representing one layer in the stacked sprite
- export the spritesheet as a .png file
- drag the exported .png into the tool to view the stacked sprite
- the tool will automatically update whenever the file changes
Click download now to get access to the following files:
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Hi! This tool is really neat, but I think I've found a problem.
The sprite stack I'm doing in this example is 64x32px per frame. However, every time I export the animation in aseprite to update, your software seems to forget my settings to make the frame size 64x32.
This is how it's supposed to look like (after I change the dimensions to 64x32):
But this is what I see every time I update the sprite!:
Is there any solution to this problem? Anything I might be doing wrong? Help would be very much appreciated!! :)
Hello! That seems very odd indeed.. Can you try making the Aseprite canvas 64x64 and seeing if it still has the same issue? It will help me in debugging.
You can also share with me your Aseprite file and I can see if it can be reproduced on my machine.
sure! Here's the aseprite file I used. https://drive.google.com/file/d/1u8daHb1ph69-aOGNGSApMYs-eY8cgHZV/view?usp=shari...
also, exporting it as a square 64x64 did work correctly. I think I'll use square sizes for now.
What a fun tool! I played around with it for about two hours and I love it so much. I would definitely explore making a game with it.
Would be cool if you could export into a gif
Sorry to be a bother, but I'm getting this error when I try to run the script.
My Aseprite is V1.3-rc4-x64
Hi, I just tested it on the same version and didn't get any error. Can you try re-importing the script? It's a strange bug because there is no '<' symbol anywhere in the script
Lot of fun (’<_ ’
Looks so cool! <3
That is so cool! Such a lovely tool! Thanks for sharing
this shit is so fucking amazing, like, holy fuck.
This is really cool! Really useful for me because I haven't gotten around to learning 3d modeling yet.
Did you write this tool in Godot? If so, how did you get the live sprite updating?
I watched that video before when I was starting out with Godot. I was wondering more about detecting file updates. I tried it before in Godot 3, but couldn't seem to get it working.
Tried opening on Mac OS and am getting a security verification error? Is there any way around this?